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	<title>Comments on: Gaming News Roundup</title>
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	<link>http://www.mobilecrunch.com/2008/03/28/gaming-news-roundup-5/</link>
	<description>All About Mobile 2.0</description>
	<pubDate>Thu, 04 Dec 2008 07:41:08 +0000</pubDate>
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		<title>By: Holly</title>
		<link>http://www.mobilecrunch.com/2008/03/28/gaming-news-roundup-5/#comment-397295</link>
		<dc:creator>Holly</dc:creator>
		<pubDate>Sat, 29 Mar 2008 10:36:56 +0000</pubDate>
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		<description>I'm looking forward to seeing multi-player games on mobile phones as the technology allows it. With many java enabled phones these days, it's good to see the developers step up their game a bit, no pun intended.</description>
		<content:encoded><![CDATA[<p>I&#8217;m looking forward to seeing multi-player games on mobile phones as the technology allows it. With many java enabled phones these days, it&#8217;s good to see the developers step up their game a bit, no pun intended.</p>
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		<title>By: Dean</title>
		<link>http://www.mobilecrunch.com/2008/03/28/gaming-news-roundup-5/#comment-397110</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Sat, 29 Mar 2008 00:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://mobilecrunch.com/2008/03/28/gaming-news-roundup-5/#comment-397110</guid>
		<description>Casual games are fine, but generally do not take advantage of the mobile experience &#38; emerging mobile technologies. We need to be designing games that do just that. Games that know where you are relative to real world locations, objects and people. Solo games like Tetris in this context are terribly unimaginative and have nothing to do with mobile devices.</description>
		<content:encoded><![CDATA[<p>Casual games are fine, but generally do not take advantage of the mobile experience &amp; emerging mobile technologies. We need to be designing games that do just that. Games that know where you are relative to real world locations, objects and people. Solo games like Tetris in this context are terribly unimaginative and have nothing to do with mobile devices.</p>
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